MOVIE REVIEW
Max Payne (2008)

Michael Muller/Twentieth Century Fox
My heart quickened during the opening segment of “Max Payne.” Shot in a stylish, video-game-meets-noir style that emphasized deep shadows and soft pockets of artificial light, the film looked cool. With Mark Wahlberg in full, scowling bad-ass mode, a motley collection of demonic villains, some hyperkinetic visuals set to a driving beat on the soundtrack and the odd, mysterious specter of shadowy creatures circling overhead, it seemed reasonable to anticipate a fun time at the movies.